Cinebench 11.5 mac os x

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Summary I am about to install a new graphics card and wanted to benchmark my older card in order to see the difference in performance. Reply to this review Was this review helpful?


Cons This latest version will not work on many older Macs. Summary Don't download this unless if you have an older Mac. Please Wait. Add Your Review. You are logged in as. Please submit your review for Cinebench.

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Disruptive posting: Flaming or offending other users. Illegal activities: Promote cracked software, or other illegal content. Significant effort has been directed towards the design of the OpenGL test scene to make the task of benchmarking a bit more exciting. The car chase used in this test is designed for a PAL-standard of 25 fps. To prevent the scene being displayed much too slowly on old graphics cards or much too fast on the latest hardware, CINEBENCH estimates the graphics card performance so the scene will maintain a consistent duration approximately 30 seconds.

Faster graphics cards will display the scene much smoother than slower ones.

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If a graphics card can display a higher frame count than the original scene speed, subframes will be displayed and properly measured. This doesn't fully reflect the polygon count processed by the graphics card, which is between , and 1 million polygons. The difference results from several factors. Graphics cards are incapable of drawing quadrangles, so these must be converted to triangles.

This roughly doubles the polygon count. Furthermore, multiple materials one on each side of the triangle or transparencies require the scene to be drawn twice. Other factors, including using multiple materials and transparencies in combination require a triangle to be drawn multiple times.

Maxon CINEBENCH R15 Released (Windows, Mac OS X) | Geeks3D

Depending on the camera angle, the graphics card may be displaying several times the number of polygons reflected by the basic scene information. Unfortunately the system contribution cannot be specifically measured. The same graphics card in a faster computer will typically give better results than in a slower system. The overall performance depends on various factors including processor, memory bus and chipset.

All geometry, shaders and textures are stored on the graphics card prior to measurement, and no code is loaded during the measurement process. This minimizes the system influence, but unfortunately cannot eliminate it entirely. Graphics card drivers can greatly affect the benchmarking performance.

On Macintosh systems, drivers are usually installed automatically with the OS and cannot be modified. On Windows systems, it's possible to install different drivers, which may offer speed or quality improvements. Driver performance can be directly compared if and only if no other system factors are changed. If you run the benchmark, upgrade the driver and test again, the results can be compared directly.

This does not necessarily mean that the result is reproducible on all other systems. Make sure to always test your graphics card with a proper driver and ensure that all older drivers have been properly uninstalled. In some cases, driver upgrades aren't fully applied because the prior driver is still present.

Cinebench 11.5 scores

On Windows systems, you may not have the correct driver installed for the graphics card. This driver doesn't support the necessary features for the test. After installing the proper driver for your graphics card, make sure the card name is displayed in the GFX-Board field. In some cases you may need to manually uninstall the existing driver, because simply updating or installing new ones may not work. Background tasks can significantly influence measurement and create diverse results. It's always a good idea to shut down all running programs and disable any virus checking or disk indexing, but it's impossible to eliminate all background processes.

Modern operating systems perform various background tasks that cannot or should not be disabled, even though they could have a minor influence on the results.

Cinebench OpenGL score lower on Mac OS 10.7 vs Windows 7

As explained above, it's impossible to disable every background task of the operating system. These tasks are one factor that may have a slight influence on measurements. Also, modern computers and graphics cards dynamically adjust clock speeds based on environmental conditions like power and temperature.

For instance, processors will reduce clock speed when running too hot to allow for cooling and prevent damage. With many modern processors the reverse is also true. They are able to overclock themselves when the temperature is low enough.

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So a system freshly started in a relatively cool environment will typically run faster than the same system that has been performing benchmarks for several hours in a heated office. The tests have been modified greatly and optimized to better measure system performance on increasingly powerful hardware. The scale has been significantly altered to ensure that results with different versions are not compared.